⚠️ Penalties
Viewers can donate to trigger penalties against teams. Higher donation = stronger priority in the waitlist.
📋 Penalty Rules
- Each team can have max 2 active penalties at once
- Extra penalties go to a waitlist (max 2 slots)
- Waitlist is sorted by donation amount (higher = priority)
- Penalties start on next map load (never mid-map)
- If a shield is active, new penalties are blocked and lost
Play 1 random TOTD that the team has NOT completed yet.
After finishing it, resume on the highest uncompleted TOTD index. Counts as 1 active penalty while in effect.
On each checkpoint, the player must manually switch camera.
Allowed cameras: Cam 1, Alt Cam 1, Cam 2, Alt Cam 2, Cam 3, Cam 7. If 6+ checkpoints, use 6 different cameras. Applies to 1 map.
Play with the weirdest/cursed input device you own.
Applies to 1 map. No max duration. Must finish the map with the cursed controller.
No respawn rule — if you respawn, restart the map.
Applies to 3 maps. Max 10 minutes total. After timeout, finish normally.
Always full throttle — no braking, no releasing accelerator.
Turning is allowed. Applies to 3 maps. Max 10 minutes total. After timeout, finish normally.
Visibility set to '2 blocks' using the Finetuner plugin.
After 10 minutes without finish, visibility restored. Applies to 1 map.
Immediate forced player swap + 10 maps un-completed.
If no teammate available, 10-minute pause. The team's 10 most recently completed TOTDs must be re-finished in ascending order.
No right steering input allowed.
Applies to 1 map. Max 10 minutes. After timeout, normal driving allowed.
Must beat Author Time to leave the map.
Duration: 20 minutes. Penalty stays active on all maps during those 20 minutes. After timeout, penalty ends.
50 most recently completed TOTDs become uncompleted!
Must re-finish all 50 in ascending order. Big Shield can cancel this penalty early.